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#1 Autodesk: Animator Friendly Rigging I-IV - KL

Date17-12-2010, 23:29
Autodesk: Animator Friendly Rigging I-IV - KL

Autodesk: Animator Friendly Rigging I-IV - KL
Autodesk: Animator Friendly Rigging I-IV
eLearning | 7.11 GB

#2 Autodesk: Animator Friendly Rigging I-IV

Date14-12-2010, 16:22
Autodesk: Animator Friendly Rigging I-IV
Autodesk: Animator Friendly Rigging I-IV
eLearning | 7.11 GB

Creating animation rigs which solve problems, are fun to use, and don't cause nervous breakdowns.

#3 Digital Tutors - Curve-based Facial Rigging in Maya 2011

Date6-11-2010, 10:02
Digital Tutors - Curve-based Facial Rigging in Maya 2011

Digital Tutors - Curve-based Facial Rigging in Maya 2011
Digital Tutors - Curve-based Facial Rigging in Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 2.03 GB
Genre: eLearning


We'll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we'll construct a facial control rig that is robust, sufficient, and animator-friendly. We'll learn everything from how to deform a mesh by a curve's shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We'll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this course, you'll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions.

#4 Digital Tutors - Curve-based Facial Rigging in Maya 2011.

Date6-11-2010, 04:20
Digital Tutors - Curve-based Facial Rigging in Maya 2011.

Digital Tutors - Curve-based Facial Rigging in Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 2.03 GB
Genre: eLearning


We'll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we'll construct a facial control rig that is robust, sufficient, and animator-friendly. We'll learn everything from how to deform a mesh by a curve's shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We'll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this course, you'll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions.

#5 Digital tutor: Introduction to Character Rigging in 3ds Max

Date17-06-2010, 10:57
Digital tutor: Introduction to Character Rigging in 3ds Max

Digital tutor: Introduction to Character Rigging in 3ds Max | 1.69 GB
Genre: elearning

This course will provide you with a good foundation for rigging characters in 3ds Max.In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement to learning how to utilize 3ds Max's intuitive and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to create custom quad menus to quickly access specific tools so we can speed up our workflow.

#6 Digital Tutors - Animating with Props in Maya 2011.

Date19-12-2010, 22:09
Digital Tutors - Animating with Props in Maya 2011.

Digital Tutors - Animating with Props in Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 240 MB
Genre: eLearning


This course covers tools and techniques for animating props in Maya. We'll discuss methods that are animator-friendly for prop animation. We'll learn how to animate constrained objects, how to blend smoothly between our space-switches as we keyframe a constraint's weight, and we'll even explore at technique for switching between spaces with no offset. At the end of this course, you'll have the knowledge you need to overcome the challenges of prop animation.

#7 Digital Tutors - Introduction to Character Rigging in Maya 2011

Date12-06-2010, 14:25

#8 Joe Cosman Learning Messiah Rigging-Advanced Facial Rigging Part 1 & 2

Date17-08-2010, 13:52
Joe Cosman Learning Messiah Rigging-Advanced Facial Rigging Part 1 & 2

Joe Cosman Learning Messiah Rigging-Advanced Facial Rigging Part 1 & 2
English | WMV 9 800x600 10.00fps 400Kbps | WMA 44100Hz mono 32Kbps | 1.12GB
Genre: elearning


Using Messiah Studio software, learn to create flexible, elastic rigs for facial animation Explore more Facial Rigging Techniques in this second Tutorial set. Get introduced to the power of Messiah:animate through sets of tutorials that teach by example. learn the basics of full body rigging, and easy facial rigging with messiah. Continue your Rigging experience through tried and true techniques in this second character rigging video set.

#9 Creature Rigging for Source XSI

Date31-08-2010, 15:38
Creature Rigging for Source XSI
Creature Rigging for Source XSI | 1.1 GB
Genre: Video Training

Creature Rigging with Softimage|XSI, part of the Noesis Interactive™ MOD Your World™ training series, teaches you how to “Structure Your Character” by demonstrating
techniques used by professional rigging artists.

#10 Digital tutor: Character Rigging for Production in 3ds Max

Date17-06-2010, 10:48
Digital tutor: Character Rigging for Production in 3ds Max

Digital tutor: Character Rigging for Production in 3ds Max | 3.21 GB
Genre: elearning

In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max.Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper bone placement and techniques for troubleshooting, to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to create customized quad menus and toolbars that will help speed up our workflow, so we can focus primarily on building our control rigs with the best practices.

#11 Character Rigging with 3ds Max and Biped - Paul Hormis

Date22-08-2010, 10:41
Character Rigging with 3ds Max and Biped - Paul Hormis
Character Rigging with 3ds Max and Biped - Paul Hormis
English | TSCC 1440x960 | MP3 56 Kbps | 3.02 GB
Genre: eLearning

This DVD will provide you with tools and knowledge to rig a character faster and better than ever before.

#12 Rigging a Car - In 3D studio Max

Date23-08-2010, 07:43
Rigging a Car - In 3D studio Max
Rigging a Car - In 3D studio Max | 302 MB
Gender: eleaning

Setting up a car rig. We will be creating helpers, controllers, wire constraints, and look at constraint. We will create tire rotation based on the position of the main controller, tire turn based on a front controller. We will create body roll, and drifting controllers.

#13 Character Rigging with 3ds Max and Biped - Paul Hormis

Date9-06-2010, 18:14

#14 LightWave 3D 9 Rigging: The Definitive Guide by Larry Shultz

Date7-08-2010, 10:56
LightWave 3D 9 Rigging: The Definitive Guide by Larry Shultz

LightWave 3D 9 Rigging: The Definitive Guide by Larry Shultz
English | 1024 x 768 | MOV | 154 kbps | 10 fps | 22050 Hz | 1.07 Gb
Genre: Elearning

We have been trying to get Larry Shultz to cover all of his traditional rigging techniques for over a year now. With the LightWave 3D 9 coming out Larry wanted to wait to see what new tools Newtek would add or change in LightWave 3D 9. Larry has been hired by professional studios such as Warner Brothers, and Foundation Imaging (Ron Thorton) to create easily animatable characters using rigs exactly like the training on this DVD.

#15 Set Lighting Technician's Handbook, 4th Edition: Film Lighting Equipment, Practice, and Electrical Distribution

Date26-07-2010, 12:54
Set Lighting Technician's Handbook, 4th Edition: Film Lighting Equipment, Practice, and Electrical Distribution

Set Lighting Technician's Handbook, 4th Edition: Film Lighting Equipment, Practice, and Electrical Distribution
Focal Press | 2010 | ISBN: 0240810759 | 615 pages | PDF | 26,7 MB

Comprehensive. Detailed. Practical. Set Lighting Technician's Handbook, Fourth Edition, is a friendly, hands-on manual covering the day-to-day practices, equipment, and tricks of the trade essential to anyone doing motion picture lighting, including the lamp operator, rigging crew, gaffer, best boy, or director of photography. This handbook offers a wealth of practical technical information, useful techniques, as well as aesthetic discussions.

#16 Animator's Survival Kit Animated Volume 1-16 (2008) - KL

Date15-12-2010, 21:58
Animator's Survival Kit Animated Volume 1-16 (2008) - KL

Animator's Survival Kit Animated Volume 1-16 (2008) - KL
Animator's Survival Kit Animated Volume 1-16 (2008)
English | 640x480 | DVD-Rip | mp4 1650 kbps | MP3 192 kbps(48000Hz ) | 8.2 GB


This is the complete 16 DVD set of The Animator's Survival Kit Animated. These DVD's are for professionals and students and cover the knowledge of the underlying principles of sophisticated animation which apply to any style or approach to the medium, including computer, classical, games, stop motion and internet animation.

#17 FIDO Friendly - July/August 2010

Date13-08-2010, 18:52
FIDO Friendly - July/August 2010

FIDO Friendly - July/August 2010
English | PDF | 95 pages | 32 Mb

FIDO Friendly is The Travel & Lifestyle Magazine For You & Your Dog.

#18 Digital Tutors - Introduction to 3ds Max 2011.

Date21-12-2010, 11:24
Digital Tutors - Introduction to 3ds Max 2011.

Digital Tutors - Introduction to 3ds Max 2011
English | VP6F 782x646 | MP3 96 kbps | 3.34 GB
Genre: eLearning


In this course we are going to help you get a good understanding of how to work in 3ds Max.You will be able to learn from several of the instructors here at Digital Tutors as we go through many of the major parts of the software. We are going to cover a wide range of topics in this course. We will start out exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a pod racer, using a number of powerful modeling tools. We will paint and texture our model, and then take it through the process of rigging and animation. We will finish up by adding dynamic effects to the scene and rendering out a nice result. Once you are finished, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained.