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#1 Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov

Date4-02-2011, 22:54

Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
Flash Video | English | MOV | 1024x768 | QuickTime ~352 kbps | 25 fps | AC3 16 kbps | 04:20:00 | 1.85 GB
Genre: eLearning / 3D-graphics

#2 Aetuts: Learn How to Rig and Animate a Character and Create your Own Odyssey - KL

Date28-11-2010, 00:13
Aetuts: Learn How to Rig and Animate a Character and Create your Own Odyssey - KL

Aetuts: Learn How to Rig and Animate a Character and Create your Own Odyssey - KL
Aetuts: Learn How to Rig and Animate a Character and Create your Own Odyssey
ENGLISH | 1280x720 | H264 | 30fps - 1120kbps | 128kbps-44100Hz | 647Mb
Genre: Video Training

#3 Digital Character Animation 3

Date9-07-2011, 07:22
Digital Character Animation 3

Digital Character Animation 3
Publisher: New Riders Press | 2006 | ISBN: 0321376005 | Pages: 320 | CHM | 6,15 MB

#4 DotA Tools Pack v 1.0

Date14-07-2010, 09:42
DotA Tools Pack v 1.0

2010 | English, Russian | Tools | Hidden Team | 356 MB

#5 Eat3D Character Skinning - Skinning A Low Res Character For Animation 2010 - KL

Date11-12-2010, 23:32
Eat3D Character Skinning - Skinning A Low Res Character For Animation 2010 - KL

Eat3D Character Skinning - Skinning A Low Res Character For Animation 2010 - KL
Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010
Enghlish | H264 320kbps | 1280x720 15fps | MP3 128kbps | 608 MB
Genre: Video Training


In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.

#6 Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010.

Date11-12-2010, 12:45
Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010.

Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010
Enghlish | H264 320kbps | 1280x720 15fps | MP3 128kbps | 608 MB
Genre: Video Training


In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.

#7 Blenderella, Character Modeling in Blender

Date16-06-2011, 19:06

Blenderella, Character Modeling in Blender
Blenderella, Character Modeling in Blender
Language: English
40 hours | MKV | 1440x900 | 7.89 GB
Genre: eLearning

#8 Character Rigging with 3ds Max and Biped - Paul Hormis

Date22-08-2010, 10:41
Character Rigging with 3ds Max and Biped - Paul Hormis
Character Rigging with 3ds Max and Biped - Paul Hormis
English | TSCC 1440x960 | MP3 56 Kbps | 3.02 GB
Genre: eLearning

This DVD will provide you with tools and knowledge to rig a character faster and better than ever before.

#9 Disneys Character Collection – Polymer Clay

Date3-09-2010, 10:34
Disneys Character Collection – Polymer Clay

Disneys Character Collection – Polymer Clay
English | 2009 | 54 pages | PDF | 7.8 MB

This book has 12 projects to make Disney characters out of polymer clay. Including Mickey, Minnie, Pluto, Goofy, Donald, Pooh, Tigger, Eeyore, Piglet, Dumbo, Thumper, and Bambi.

#10 Digital Tutors - Creative Development Artistic Character Modeling in 3ds Max (2011)

Date15-07-2011, 07:08
Digital Tutors - Creative Development Artistic Character Modeling in 3ds Max (2011) - KL

Digital Tutors - Creative Development Artistic Character Modeling in 3ds Max (2011)
Digital Tutors - Creative Development Artistic Character Modeling in 3ds Max (2011)
English | mpeg4 1280x721 15.00 fps | aac 44100 Hz | 1.78 GB
Genre: Video Training


In this demonstration We Will be looking at Creating and Developing a sci-Fi character. We Will be looking at the Process in 3ds Max, working with Shapes and modifiers. We Will Also be looking at Materials, rigging Process, and for using Pflow Effects. Later, near the end of Our demonstration, We Will go over rendering passes, painting and compositing in Photoshop Effects.

#11 The Gnomon Workshop 3D Character Design Vol 2

Date23-02-2011, 11:35
The Gnomon Workshop 3D Character Design Vol 2

The Gnomon Workshop 3D Character Design Vol 2
eLearning | 1.78 GB


In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient methods for creating a final color rendering using ZBrush® and Photoshop®. Patton shows how he squeezes the most from ZBrush’s powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.

#12 Digital Tutors - Introduction to Paragraph Styles and Character Styles in InDesign CS5-iNKiSO.

Date30-11-2010, 00:42
Digital Tutors - Introduction to Paragraph Styles and Character Styles in InDesign CS5-iNKiSO.

Digital Tutors - Introduction to Paragraph Styles and Character Styles in InDesign CS5-iNKiSO | 562 MB


In this series of we'll focus on introducing you to both paragraph styles and character styles in Adobe InDesign. We'll begin by learning what a paragraph style is and why it's important that we integrate them into our workflows. Next, we'll learn paragraph style basics, including creating, applying, organizing, editing, redefining and deleting our styles. We'll also learn some of the more advanced usages of paragraph styles including applying sequential styles and creating parent child relationships between styles. After wrapping up with paragraph styles, we'll move on to character styles and learn how to use them. Once we understand the difference between the two types of styles, we'll learn how to harness the power of character styles by using them in tandem with our paragraph styles.

#13 Digital Tutors - Creative Character Exploration - Aliens with Photoshop CS5.

Date28-11-2010, 13:44
Digital Tutors - Creative Character Exploration - Aliens with Photoshop CS5.

Digital Tutors - Creative Character Exploration - Aliens with Photoshop CS5
English | VP6F 782x646 | MP3 96 kbps | 770 MB
Genre: eLearning


We'll get started by examining each individual shape to see which character features could be associated with the different areas of the shape. Next we'll lay a foundation of quick, loose, pencil-like line work, flushing out some of the details of our character. During this phase, we will learn a variety of different ways to draw the features and forms that relate to a alien type characters. From there we will refine our line work with more confident inked lines. Finally we'll look at a quick method of applying color in the form of cell shading to our character concepts.

#14 Massive Black-Character Design 1:Style Exploration

Date6-12-2010, 16:58
Massive Black-Character Design 1:Style Exploration

Massive Black-Character Design 1:Style Exploration
English | H264 673 kbps | 1024x768 15 fps | MP3 64 kbps | 331MB
Genre: Video Training


Sometimes a client has a strong story but they don't know exactly what they want for the visual look of their game or movie. Enter the ChanMan.

#15 ZBrush Character Creation - Advanced Digital Sculpting

Date31-01-2011, 09:56
ZBrush Character Creation - Advanced Digital Sculpting

ZBrush Character Creation - Advanced Digital Sculpting
Sybex | English | PDF & DVD | ISBN-10: 047024996X | June 3, 2008
352 pages | AVC1 510x382 | 26.5 MB eBook + 4.11 GB DVD
Genre: eLearning


ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

#16 StockByte SB180 Character Portraits

Date20-12-2010, 15:10
StockByte SB180 Character Portraits

StockByte SB180 Character Portraits
100 JPEG | ~ 5067×5174 | 370 MB

#17 Gnomon Character Animation Acting and Lip Sync

Date16-06-2011, 03:14

Gnomon Character Animation Acting and Lip Sync
Gnomon Character Animation Acting and Lip Sync
H264 | English | 1024x768 | MOV | 15 fps 517 kbps | MP3 62 kbps | 815 MB
Genre: eLearning

#18 Gn0m0n W0rksh0p : Stylized Character Modeling for Production 2011

Date12-07-2011, 15:18
Gn0m0n W0rksh0p : Stylized Character Modeling for Production 2011

Gn0m0n W0rksh0p : Stylized Character Modeling for Production 2011
Gn0m0n W0rksh0p-Stylized Character Modeling for Production (2011)
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 2.63 GB
Genre: Video Training


In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable.