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#1 The Gnomon Workshop Maya Camera Sequencer Digital Shot Progression DVD.

Date26-11-2010, 15:24
The Gnomon Workshop Maya Camera Sequencer Digital Shot Progression DVD.

The Gnomon Workshop Maya Camera Sequencer Digital Shot Progression DVD
TEAM iNKiSO | 25/11/10 | 821MB
Genre: eLearning


In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently.

#2 Boujou 1 Crane Shot Tracking & Evaluation

Date18-01-2011, 00:54
 Boujou 1 Crane Shot Tracking & Evaluation


Boujou 1 Crane Shot Tracking & Evaluation

Boujou 1 Crane Shot Tracking & Evaluation Project Files Included | 1.18 GB

#3 The Gnomon Workshop Maya Camera Sequencer Digital Shot Progression DVD

Date27-11-2010, 21:52
The Gnomon Workshop Maya Camera Sequencer Digital Shot Progression DVD

The Gnomon Workshop Maya Camera Sequencer Digital Shot Progression DVD
TEAM iNKiSO | 11/10 | 821MB

Genre: eLearning


In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently.

#4 Cake Mania 5 Lights,Camera,Action - PC Game

Date20-06-2010, 01:39

#5 Boujou 1 Crane Shot Tracking & Evaluation Project Files Included

Date19-01-2011, 03:45
Boujou 1 Crane Shot Tracking & Evaluation Project Files Included


Boujou 1 Crane Shot Tracking & Evaluation Project Files Included

In this DVD, Stephen McClure introduces the essential techniques for creating working tracks using Boujou and Maya. Stephen sets up and tracks a crane shot with in-depth explanations of Boujou's toolset that take the user beyond the push-button solutions of Boujou's automated tracking system. He demonstrates the elements of Boujou's workflow in action and then shows how the Boujou solutions are set up and evaluated in Maya. After close scrutiny and evaluation, Stephen takes you back into Boujou and explores how to get more accurate solutions in problem areas with masking, setting up Locators, Target Tracks and multiple automated Feature Tracking passes. Bringing the final Boujou solution into Maya and laying it out with proxy geometry, he checks for accuracy so that 3D elements and effects can be integrated into the shot.

#6 Cake Mania 5 Lights,Camera,Action

Date16-06-2010, 19:45

#7 Playboy - Lights Camera Lingerie (2009) HDTV XviD-aAF.

Date2-11-2010, 23:40
Playboy - Lights Camera Lingerie (2009) HDTV XviD-aAF.

Playboy - Lights Camera Lingerie (2009) HDTV XviD-aAF
Language: English
00:25:33 | 624x352 | XviD - 1770Kbps | 29.970fps | MP3 - 127Kbps | 349MB
Genre: Documentary


LIGHTS, CAMERA, LINGERIE: Taking a cue from the now infamous Victoria’s Secret fashion show that shows like “Entertainment Tonight” and “Access Hollywood” can’t cover enough, Playboy Home Video is hosting its own fashion show to launch the “Club Lingerie” video series.

#8 Digital Tutors Camera Projection in Maya and Nuke 6.1 DVD.

Date26-11-2010, 15:23
Digital Tutors Camera Projection in Maya and Nuke 6.1 DVD.

Digital Tutors Camera Projection in Maya and Nuke 6.1 DVD
TEAM iNKiSO | 25/11/10 | 821MB
Genre: eLearning


In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya and Nuke. By using a reference photo inside Maya and using Nuke's powerful compositing tools and 3d environment, we'll be able to create realistic scenes quickly and easily. We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We'll then model the our buildings and animate a new camera. Then we'll export our Maya data and bring it in to Nuke's 3D toolset and set-up our projections. We'll finish the scene in Nuke by creating a sky dome and using it's 2d tools to create appealing effects. Finally, we'll use Maya's mental ray renderer to create realistic reflections and composite them on top of our Nuke projections to create our final composite.

Homepage: http://www.digitaltutors.com/09/training.php?cid=203&pid=435

#9 Digital Tutors - Camera Projection in Maya 2011.

Date12-11-2010, 04:31
Digital Tutors - Camera Projection in Maya 2011.

Digital Tutors - Camera Projection in Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 769 MB
Genre: eLearning


In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya. By using a reference photo inside Maya, we'll be able to create realistic scenes quickly and easily.

We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. Once we've set our camera, we'll create the projection shader. We'll then model the rest of our building and animate a new camera. We'll then look at various techniques of completing our scene and adding a sky dome. We'll finish by taking the extra step of adding reflective geometry for increased realism.

#10 Digital Tutors - Camera Projection in Maya 2011

Date11-11-2010, 12:14
Digital Tutors - Camera Projection in Maya 2011

Digital Tutors - Camera Projection in Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 769 MB
Genre: eLearning


In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya. By using a reference photo inside Maya, we'll be able to create realistic scenes quickly and easily.

#11 Autodesk Maya 2010

Date28-09-2010, 23:10
Autodesk Maya 2010

Autodesk Maya 3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow. Autodesk Maya 2010 software is the first release to unify the Autodesk® Maya® Complete 2009 and Autodesk® Maya® Unlimited 2009 feature sets, advanced matchmoving capabilities, and high dynamic range compositing into a single affordable package*. Also included for a complete CG workflow are 5 additional mental ray® for Maya batch** rendering nodes and the Autodesk® BackburnerT? network render queue manager.

#12 ignisfatuus - Vue Maya Integration II T-T

Date22-01-2011, 20:24
ignisfatuus - Vue Maya Integration II T-T

ignisfatuus - Vue Maya Integration II T-T
ignisfatuus - Vue Maya Integration II
English | AVC1 1289x680 | AAC 54 Kbps | 745 MB
Genre: eLearning

#13 Digital Tutors - Stereoscopic 3D In Maya-NoPE.

Date18-12-2010, 13:31
Digital Tutors - Stereoscopic 3D In Maya-NoPE.

Digital Tutors - Stereoscopic 3D In Maya-NoPE
English | ISO | MOV | 788x648 | SVQ3 753Kbps | MP3 48Kbps | 585.81 MB
Genre:Training


Create audience excitement and interactive experiences. Learn practical workflows to making stereoscopic 3D imagery with Maya 2009 and gain total control over the camera, characters, and environments to create one of the most powerful effects in cinema. Contains over 2 hours of project-based training and step-by-step examples for any artist.

#14 Autodesk Maya 2010 ( 32 bits & 32 bits)

Date12-06-2010, 14:28

#15 Digital Tutors - Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6.

Date2-11-2010, 11:48
Digital Tutors - Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6.

Digital Tutors - Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
English | VP6F 782x646 | MP3 96 kbps | 3.47 GB
Genre: eLearning


In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Nuke pipeline to create a finished shot.

#16 Digital Tutors - Automotive Rendering with HDRI Light Studio and Maya

Date6-06-2010, 21:53

#17 Digital Tutors - Introduction to V-Ray for Maya 2011.

Date14-11-2010, 03:25
Digital Tutors - Introduction to V-Ray for Maya 2011.

Digital Tutors - Introduction to V-Ray for Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 861 MB
Genre: eLearning


In this series of lessons we will be taking an introductory look at many of the rendering features found in V-Ray for Maya.

Using the V-Ray rendering engine, we can create highly realistic renders inside of Maya, but understanding how to properly use the rendering features of V-Ray is of critical importance. In these lessons we will explore many tools and concepts of V-Ray such as the various methods for simulating global illumination and understanding when each of these methods should be used. We will also look at the specialized V-Ray lights and how to properly use these lights in order to achieve a high degree of realism. We will also learn how to utilize the V-Ray Sun and Sky to create realistic outdoor lighting, we will learn how to utilize some of the specialized V-Ray materials, how to render our images into multiple passes, and exploring many additional rendering features found in V-Ray.

#18 Cake Mania: Lights, Camera, Action! (ENG/PC)

Date17-06-2010, 13:08