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CategoryE-Books Date9-01-2011, 08:38
The Gnomon Workshop Introduction to Modo Workflow Overview DVD-iNKiSO

The Gnomon Workshop Introduction to Modo Workflow Overview DVD-iNKiSO | 2.71Gb


Luxology's Modo is one of the newer tools in the CG, Design and Architectural visualization world, but has quickly gained a wide user base. Modo is a very powerful polygonal and subdivision modeler that has a great texture painting and sculpting module, object animation tools and a superb renderer, all under a very intuitive and user-friendly interface. This DVD, with over six hours of material, explores the workflow and features in Modo. Jonathan starts out introducing the user interface and proceeds with how to efficiently create and organize scenes. The viewer can follow along as a scene is created and developed through modeling, manipulation, shader creation and setup for animation and rendering among other topics.
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CategoryE-Books Date26-11-2010, 15:24
The Gnomon Workshop Maya Camera Sequencer Digital Shot Progression DVD.

The Gnomon Workshop Maya Camera Sequencer Digital Shot Progression DVD
TEAM iNKiSO | 25/11/10 | 821MB
Genre: eLearning


In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently.